Project title

One paragraph that frames the project: what was the brief, what shape did the work take, what changed because of it. Replace this copy when filling the template in. Below: primary, secondary, and tertiary calls-to-action — point them at a live demo, a deeper case study, and the brand site.

02 · Mosaic, with parallax

A whole product surface, in one glance.

Nine screens stacked in a soft three-column mosaic. Each tile drifts at its own speed as you scroll, so the page feels alive without leaving the page.

01 · Scroll-snap rail

A guided tour, one screen at a time.

Screen 01

Screen 01

Caption — what this screen does, in one line.

Screen 02

Screen 02

Caption — the second beat of the flow.

Screen 03

Screen 03

Caption — the third moment worth slowing down on.

Screen 04

Screen 04

Caption — a key state, ideally the one users miss.

Screen 05

Screen 05

Caption — the close. What the user feels at the end.

04 · Marquee tape

Every surface, drifting past.

07 · Annotated hero

One screen, slowed down.

When a single decision matters more than a flow, the page slows down with it. Up to five pins, each with a one-line label.

Annotated hero screen
11 · Wallet stack

One product, four faces.

Four CSS-only card variants. Tap the stack to fan it open. Useful for card programs, multi-tier products, or any "same product, different finish" story.

03 · Sticky-pin cross-fade

A phone that holds while the story moves.

Step 01 Step 02 Step 03 Step 04
  1. Step 01

    First narrative beat.

    A paragraph of placeholder copy describing the first state. Three or four sentences works best — enough to give the phone something to hold against, not enough to crowd it.

  2. Step 02

    Second beat — the turn.

    The middle moment. Show a decision, a transition, or the part of the flow most users misread. Pair with a screen that shows the change clearly.

  3. Step 03

    Third beat — the payoff.

    What the user gets. The frame should feel like resolution; the copy should name the moment plainly without overselling it.

  4. Step 04

    Fourth beat — the close.

    An optional fourth step for flows with a quiet, confirming ending. Keep symmetric with the screens — four steps, four images.

06 · Fanning stack

Stack five screens. Tap to spread.

05 · Ticker columns

A wall of product, never still.

08 · Scroll-jack horizontal

Scroll down. Phones move sideways.

01 — Step

Short label

02 — Step

Short label

03 — Step

Short label

04 — Step

Short label

05 — Step

Short label

06 — Step

Short label

09 · Floating PiP

A phone that travels with the story.

Use this block when a section needs three or four paragraphs of long-form copy alongside a quiet visual companion. The phone stays glued to the lower-right corner — close enough to see, never close enough to crowd the words.

Inside the phone is a four-frame stepper that loops in the background. Swap the frames for screens that match each paragraph; the autoplay is deferred until the section enters view, so the phone is still on its first frame when the reader arrives.

Reach for this when the work is about the words as much as the screens — a design rationale, a behind-the-scenes process note, or a long quote from the team. The pattern is borrowed from the long-read journalism we keep coming back to.

10 · Spread on hover

Five screens that scatter when you reach for them.

Hover or tap the deck to fan it open
12 · Before / after

Two states, one frame.

Drag the divider to compare. Use for rebrands, dark/light modes, screen redesigns — anywhere a single before/after frame is more eloquent than two stacked images.

00x
Headline metric — replace with a number that matters
0.0/5
Secondary metric — rating, score, or qualitative measure
00%
Tertiary metric — lift, retention, or growth percentage